ACC Changelog

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  • #1576

    v1.5.6 changelog

    MULTIPLAYER:
    – Fixed an issue with receiving a time penalty when a car was performing a pitstop would clear without getting added to the pitstop time.
    – Server: fixed an issue in the server that would prevent the result.json to be populated by lap data when the server was restarted due to all clients disconnecting.
    – Fix to the crash that occurred with the Chevrolet Camaro GT4R on driver swap.
    – Server: fixed erroneous car visibility in certain situations with limited opponent visibility.

    PHYSICS:
    – Fixed an issue when a puncture caused by excessive tyre wear would compromise the suspension geometry upon returning to the garage.
    Similarly to other puncture scenarios (pressure loss and flatspotting), the punctured tyre is now „patched up“ after a pitstop/in garage but remains in a critical condition and is not to be reused.
    – Adjustments to wet tyre wear in different temperatures.

    UI:
    – Corrected credits page image compression.
    – More detailed tyre condition indicator in the Pitstop MFD page for used tyre sets
    NOTE: ranges from white to black based on the worst property of the worst tyre of the set.
    – Corrected an issue that prevented dry tyre set 1 to be selected in the pitstop MFD when the car was on wet tyres.
    – Fixed UI leaderboard erroneously showing placeholder entry with no laptimes to show.

    GRAPHICS:
    – Corrected windscreen wiper mask for the Mercedes-AMG GT4.

    #1698
    Axel Böhmer
    Verwalter

    v1.5.7 changelog

    GAMEPLAY:
    – Fixed pit exit erroneously triggering blue flag when driving near the wall at the start-finish line on Laguna Seca.
    – Fixed pit entry erroneously triggering blue flag when driving near the pit entrance wall on Kyalami.
    – Fixed a potential inconsistency with track limit warnings accumulated on existing pending penalties.
    – Fixed an inconsistency when serving a drive-through penalty without having the serve penalty checkbox selected.

    PHYSICS:
    – Slight adjustments to the 2019 GT3 season balance of performance.
    – Slight adjustments to the 2019 GT4 season balance of performance.

    GRAPHICS:
    – Decreased streaming memory pool in EPIC texture setting preset to prevent potential video memory overload on mid/high-range cards.

    UI:
    – Fixed a refocus issue with the MFD in Multiplayer when the session went from multi- to single-class due to all clients of a car group disconnecting.
    – MFD info panel now includes stint timer and a track limits warning counter.
    NOTE: the MFD info panel is recommended to be set to „Always visible“ in the HUD settings.
    – Pitstop MFD: added tyre pressure control for all tyres simultaneously.
    – Fixed tyre status indicators not consistently showing wear on previously used tyres in driver swap scenarios.
    – Fixed an MFD pitstop page issue that was allowing the same tyre to be selected and applied for an upcoming pitstop with the default setup loaded.

    CONTROLS:
    – Exposed „EnableManufacturerExtras“ in controls.json; if set to false it prevents the game from making any calls to external libraries from wheel manufacturers (Logitech, Thrustmaster, Fanatec)
    Useful for troubleshooting controller-related issues.
    – Fanatec LEDs setting now defaults to off.

    #1777
    Axel Böhmer
    Verwalter

    v1.5.8 changelog

    GENERAL:
    – Separater dedizierter Server als eigenständiges Element in der Steam/Tools-Bibliothek.
    HINWEIS: Der dedizierte Server und das Broadcast SDK werden nicht mehr Teil des Hauptinhalts des Spiels sein, aber sie werden unter dem „Assetto Corsa Competizione Dedicated Server“ als eigenständiges Element in der Steam Tools-Bibliothek zu finden sein.

    GAMEPLAY:
    – Angepasste Wetterskalierung mit variablem Wetter – die Wettermuster wurden normalisiert, um die Wahrscheinlichkeit von unvorhersehbarem und extremem Wetter bei hoher Wettervariabilität zu verringern.
    ANMERKUNG: Der Benutzer kann jetzt großzügiger mit den Einstellungen für Wolkenhöhe und -variabilität umgehen, die Höhe der Variabilität behält ihre Wirkung auf die Rate der Wetteränderungen bei, aber ohne das Nebenprodukt der Akkumulation in Extremszenarien.
    – Vereinheitlichtes und verbessertes Singleplayer- und Multiplayer-Wettermodell.
    – Optimierungen am Wettermodell zur besseren Abstimmung des Verhaltens von Einzel- und Mehrspielern.
    HINWEIS: Aktualisierungen auf der Server-/Mehrspieler-Seite werden im Änderungsprotokoll des Dedicated Server und im Server-Handbuch detailliert beschrieben.

    PHYSICS:
    – Ein Problem mit der Windskalierung im Vergleich zur Wetteränderung im Einzelspieler wurde behoben.

    CONTROLS:
    – Ein möglicher Absturz, der durch ein Problem mit dem Logitech-Plugin beim Zugriff auf externe Bibliotheken verursacht wurde, wurde behoben.

    • Diese Antwort wurde geändert vor 6 Monaten, 3 Wochen von Axel Böhmer.
    #1869
    Axel Böhmer
    Verwalter

     


    Ich hatte mir Changelog V1.5.8 bisher noch nicht richtig durchgelesen

    und dabei stehen da wohl, die aus meiner Sicht bisher wichtigsten Änderungen drinne auf die ich gehofft habe.

    Text ist übersetzt und hervorgehoben 

    #1870

    Aber erst in 14 Tagen :bye:

    #1892
    Johannes
    Verwalter

    Separater dedizierter Server als eigenständiges Element in der Steam/Tools-Bibliothek. HINWEIS: Der dedizierte Server und das Broadcast SDK werden nicht mehr Teil des Hauptinhalts des Spiels sein, aber sie werden unter dem „Assetto Corsa Competizione Dedicated Server“ als eigenständiges Element in der Steam Tools-Bibliothek zu finden sein.

    gut das ich das kurz vorm Rennen mitkriege :prost001:

    #1946

    Assetto Corsa Competizione – V1.5.9-Changelog:
    -Special Event page updated to follow corresponding backend updates.
    -Various icon and logo updates.
    -Fixed random weather option in single-player weather settings.
    -Fixed a crash in the official 2018 championship when selecting the REX entry.

    #1972
    Axel Böhmer
    Verwalter

    Assetto Corsa Competizione 2020 GT World Challenge Pack

    Für PC noch im November

    The 2020 GT WORLD CHALLENGE PACK DLC adds a new track, two new cars, more than 60 new liveries and the 2020 GT World Challenge season to Assetto Corsa Competizione. The DLC pack features:

    • Autodromo Internazionale Enzo e Dino Ferrari – Imola
    • Ferrari 488 GT3 EVO 2020
    • Mercedes-AMG GT3 Evo (2020)
    • 60+ new car liveries
    • All 2020 GT WORLD CHALLENGE Drivers and team entries
    • New 2020 Pirelli „DHE“ Tyre Model
    • New 2020 GT WORLD CHALLENGE Season BoP

    The 2020 GT WORLD CHALLENGE pack also comes with the version 1.6 game update that brings an improved AI algorithm and physics, in addition to some UI and performance improvements.

    #1976
    Olaf Oberpichler
    Teilnehmer

    Imola :heart: :yahoo:

    #2156
    Axel Böhmer
    Verwalter

    v1.6.0 changelog and DLC Pack

    1.6.0 Changelog

    GENERAL
    – Added 2020 season with all entries, teams and drivers.
    Bonus liveries that were previously added in the 2019 season now form part of the new 2020 season.
    – 2020 championship, Mercedes-AMG GT3 2020 and Ferrari 488 GT3 Evo 2020 available as DLC.
    – Imola circuit available as DLC.

    GAMEPLAY
    – New and improved AI algorithms for racecraft and attack.
    – New skill-dependent AI driving error algorithm.
    – AI: removed throttle lift by low-skill opponents when global AI strength is set to 90 or higher.
    – Adjusted AI lines on several tracks.
    – Increased sensitivity for blue flag trigger if a GT3 is behind a lower-class car.
    – Brands Hatch marshal fix.
    – Misano marshal fix.
    – Nürburgring marshal fix.
    – Lumirank: added yellow colour for Silver class cars.
    – Marshal yellow sectors are now created based on centre position and not the starting point.
    – More accurate sector yellow flag alerts.
    – More sensitive yellow flag trigger for cars with stalled engines or facing the wrong direction, even at speed.

    PHYSICS:
    – DHE tyres available for applicable tyre dimensions for the 2020 GTWCH season.
    Provides better feedback and more traction with less overheating.
    Available when playing 2020 season. Older seasons retain their corresponding BoP and tyre versions!
    – Wet tyre compound tweaks and fine tuning.
    – Revised BoP system (backend) and added support for 2020 season BoP.
    – Added camber limitations for BOP 2020 as per regulations.
    – Global tyre model improvements in realignment forces based on new data.
    – Improvements in the simulation of pressure dependency and its effects on the tyre footprint and related tyre dynamics.
    – Aero yaw simulation improvements.
    See our blog post on the official support forum for more detailed information on the above changes/improvements.
    Old setups might need revision and it is generally recommended to run safer setups.
    – Further improvements to the global weather model and dynamic track.
    – Fixed Porsche 991II GT3 R Laguna Seca wet preset.
    – Improved Ferrari 488 GT3 aero simulation
    – Fixed rear brake pads in the BMW M6 GT3 Monza wet preset.
    – Minor revision of collider meshes for certain cars.
    – Adjustments to brake disc consumption (less).

    AUDIO:
    – User commands to increase/decrease master audio volume in session (default NUM+/-, remappable).
    – Spotter message added alerting for faster car approaching.
    – Improved spotter message system.
    – New spotter messages for race pre-session countdown.
    – FMod Studio: fixed continuous play/stop events.
    – Thunder sound is now played already when heavy rain is on the forecast.

    UI:
    – Replay HUD: added results table overlay and button to toggle it. (sector times not available for lap-per-lap breakdown).
    – Special Events page minor styling adjustments.
    – Leaderboard: minor styling adjustment.
    – Revised manufacturer logos for the UI and leaderboards.
    – MFD: checkboxes toggle using left-right UI binding and ignore the enter/forward UI binding.
    Freed up the „enter/forward“ button for all controllers – so you can bind that to some other driving function as well on the wheel, the pitmenu checkboxes will only toggle with left/right – and in MP the forward/enter button (when pressed on a directinput controller) won’t pop up the chat window (with electronics or pitmenu active).
    – MFD: now always visible even when HUD is hidden (using HUD cycle long press), can be hidden by cycling to empty page or long pressing MFD input.
    Now allows driving with MFD only with the HUD hidden, cycling MFD no longer unhides the HUD.
    – Server list: track season tag is now always explicitly shown.
    – Loading screens revised and removed obsolete track status information.
    – Bindable inputs to increase/decrease FFB gain per car in session.
    – Bindable inputs to increase/decrease master audio volume in session.
    – Global UI styling refresh.
    – Fixed mouse scroll function on the TV Session Time overlay.
    – Localization update.
    – Improved delta and predicted laptime accuracy.
    – User setting in the hud.json added to disable automatic MFD page swap on pit entry/exit:
    „autoSwitchPitMFD“: true/false

    GRAPHICS
    – Mirror refresh rate settings in Video Options.
    Option to set a fixed fps cap, a fixed rate cut based on current fps or „Auto“, which is a dynamic setting.
    – Global performance optimizations.
    – Potential fix for virtual mirror clipping with geometry in some car cockpits.
    – Added stop marker in the regular pitstop animation to help with car positioning.
    – Revised pedal animation system and fixed an issue where the throttle pedal would occasionally remain stuck in pressed position.
    – Optimized secondary animations in replay and spectator mode.
    – Fixed National class sticker visibility.
    – Added Lumirank SAS driver info device showing track/car status.

    CONTROLS:
    – Added FFB per car setting (default keys are NUM8 and NUM2 to increase/decrease, remappable).
    Values are stored in a file called „ffbUserSettings.json“, it is a multiplier on the global gain you set in the controls settings.
    – Added gamepad rumble effect type enhanced/legacy options, legacy being the rumble implementation used to date.

     

    #2157
    Axel Böhmer
    Verwalter

    v1.6.1 changelog

    GRAPHICS:
    – Various texture optimizations.

    UI:
    – Fixed MFD not updating when HUD hidden.
    – Added Imola in MP track preference list.
    – Hide pitlane cars filter in the realtime widget now defaults to disabled.
    Legacy option added in the hud.json (realtimeStandingPitFilter).

    CONTROLS:
    – EnableManufacturerExtras is now a setting exposed in the UI controls page.
    – Potential fix to the Logitech TrueForce implementation.
    – Fixed controller bindings for Save Replay, Add Replay Highlights, Save Highlights

    #2181

    Dear ACC racers!
    ACC hotfix 1.6.2 is out now on Steam, refresh your client in order to get the update.

    ___________
    v1.6.2 changelog

    GENERAL:
    – Fix for a potential crash when loading multiple gallery replays.

    GAMEPLAY:
    – Potential improvement to general AI pace at high skill levels.

    PHYSICS:
    – Audi R8 GT3 Evo front damping motion ratio correction.
    – Mercedes-AMG GT3 and McLaren 720s GT3 rear suspension motion range tweaks on extreme loads.

    GRAPHICS:
    – Fixed a missing LOD assignment for the Audi R8 LMS Evo.
    – Removed flashing animation from the pitstop sign.
    – Various livery fixes.
    – Fixed an issue with opponent car LOD flicker when using mirror resolution settings.

    UI:
    – Minor localization fixes.
    – Radar now always visible even when the HUD is hidden when enabled.
    – Special Events DLC evaluation check.

    #2182
    Axel Böhmer
    Verwalter

    ACC hotfix 1.6.3

    v1.6.3 changelog

    GRAPHICS:
    – Fixed excessive exhaust flame probability of the Porsche Cup car.
    – Fixed proximity-based auto-hiding of netcars in the pitlane in all sessions and car visibility settings.

    GAMEPLAY:
    – AI: increased AI qualifying pace in traffic scenarios.
    – AI: improved ability to attack lapped cars.
    – AI: reinstated and improved logic to facilitate lapping.
    – AI: better ability to recover from spins that don’t fully block movement.
    – Fixed player-filtered highlights focus.

    UI:
    – Fixed savegame mixed content detection.

    #2227
    Axel Böhmer
    Verwalter

    ACC hotfix 1.6.4

    v1.6.4 changelog

    PHYSICS:
    – Ferrari 488 GT3 (non-Evo) corrected erroneous engine assignment in Paul Ricard 2020 BOP.
    – Fixed wrong wet tyre assignment for Porsche 991 GT3 R (2018) in 2020 BOP.
    – Improved automatic setup calculation accuracy.
    – Fixed occasional setup saving inconsistency with sloped spawn points.

    GAMEPLAY:
    – Fixed a duplicated championship entry in the 2018 season.

    UI:
    – Corrected season group of Zolder in the 2020 track selection menu.
    – Minor correction in the CycleCamera binding in the controls menu.

    #2426
    Axel Böhmer
    Verwalter

    07.12.2020  ACC hotfix 1.6.5

    v1.6.5 changelog

    PHYSICS:
    – Fixed a potential issue with bumpstop behaviour.

    MULTIPLAYER:
    – Detection of unstable client connection and disabling of collisions to protect other clients.
    Reduces the likelihood of race-ending collisions resulting from connection issues.

    GAMEPLAY:
    – Fixed missing certain visual custom car properties when watching a gallery replay.


    22.12.2020  ACC hotfix 1.6.6

    v1.6.6 changelog

    PHYSICS:
    – Adjusted setup wait time to prevent potential saving inaccuracy when making changes in large increments.
    – Fixed asymmetrical values in Honda NSX GT3 Evo aggressive presets for Brands Hatch and Hungaroring.
    – Adjusted Mercedes-AMG GT3 2020 fuel consumption for highest power map.
    – Minor ground collision adjustments.

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